We are Kolibri Games - a mobile games developer from Berlin. We believe that with the best people, we can make games that players will enjoy for years to come. Our games have defined the idle genre, and bring enjoyment
3D Game 2D Game PvE Game – (Player versus Environment Game) Multiplayer Game Web and Mobile Game Abschlussprojekt Games Programming Diploma Voraussetzungen • Abitur / Fachabitur • alternativ: Mindestalter 17 Jahre & mittlerer Bildungsabschluss • eigenes Notebook für Theorietests und Vorlesungsmitschriften Zeitaufwand • 18
3D Game 2D Game PvE Game – (Player versus Environment Game) Multiplayer Game Web and Mobile Game Abschlussprojekt Games Programming Diploma Voraussetzungen • Abitur / Fachabitur • alternativ: Mindestalter 17 Jahre & mittlerer Bildungsabschluss • eigenes Notebook für Theorietests und Vorlesungsmitschriften Zeitaufwand • 18
3D Game 2D Game PvE Game – (Player versus Environment Game) Multiplayer Game Web and Mobile Game Abschlussprojekt Games Programming Diploma Voraussetzungen • Abitur / Fachabitur • alternativ: Mindestalter 17 Jahre & mittlerer Bildungsabschluss • eigenes Notebook für Theorietests und Vorlesungsmitschriften Zeitaufwand • 18
3D Game 2D Game PvE Game – (Player versus Environment Game) Multiplayer Game Web and Mobile Game Abschlussprojekt Games Programming Diploma Voraussetzungen • Abitur / Fachabitur • alternativ: Mindestalter 17 Jahre & mittlerer Bildungsabschluss • eigenes Notebook für Theorietests und Vorlesungsmitschriften Zeitaufwand • 18
3D Game 2D Game PvE Game – (Player versus Environment Game) Multiplayer Game Web and Mobile Game Abschlussprojekt Games Programming Diploma Voraussetzungen • Abitur / Fachabitur • alternativ: Mindestalter 17 Jahre & mittlerer Bildungsabschluss • eigenes Notebook für Theorietests und Vorlesungsmitschriften Zeitaufwand • 18
3D Game 2D Game PvE Game – (Player versus Environment Game) Multiplayer Game Web and Mobile Game Abschlussprojekt Games Programming Diploma Voraussetzungen • Abitur / Fachabitur • alternativ: Mindestalter 17 Jahre & mittlerer Bildungsabschluss • eigenes Notebook für Theorietests und Vorlesungsmitschriften Zeitaufwand • 18
3D Game 2D Game PvE Game – (Player versus Environment Game) Multiplayer Game Web and Mobile Game Abschlussprojekt Games Programming Diploma Voraussetzungen • Abitur / Fachabitur • alternativ: Mindestalter 17 Jahre & mittlerer Bildungsabschluss • eigenes Notebook für Theorietests und Vorlesungsmitschriften Zeitaufwand • 18
3D Game 2D Game PvE Game – (Player versus Environment Game) Multiplayer Game Web and Mobile Game Abschlussprojekt Games Programming Diploma Voraussetzungen • Abitur / Fachabitur • alternativ: Mindestalter 17 Jahre & mittlerer Bildungsabschluss • eigenes Notebook für Theorietests und Vorlesungsmitschriften Zeitaufwand • 18
3D Game 2D Game PvE Game – (Player versus Environment Game) Multiplayer Game Web and Mobile Game Abschlussprojekt Games Programming Diploma Voraussetzungen • Abitur / Fachabitur • alternativ: Mindestalter 17 Jahre & mittlerer Bildungsabschluss • eigenes Notebook für Theorietests und Vorlesungsmitschriften Zeitaufwand • 18
3D Game 2D Game PvE Game – (Player versus Environment Game) Multiplayer Game Web and Mobile Game Abschlussprojekt Games Programming Diploma Voraussetzungen • Abitur / Fachabitur • alternativ: Mindestalter 17 Jahre & mittlerer Bildungsabschluss • eigenes Notebook für Theorietests und Vorlesungsmitschriften Zeitaufwand • 18
Join us in shaping the digitaltransformation of manufacturing. As Software Engineer (f/m/div) for Workflow Automation,you will orchestrate and automate digital business processes and ensureefficient operations in production. From the very beginning, you will workclosely with other
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Job ID 517257 Posted since 27-Aug-2026 Organization Foundational Technologies Field of work Internal Services Company Siemens AG Experience level Student (Not Yet Graduated) Job type Part-time Work mode Hybrid (Remote/Office) Employment type Fixed Term Location(s) Garching
Role description BeamNG is an independent game & software development studio, established in 2013 in Bremen, Germany. We are an international, remote-first team of almost 90 people. Our development focuses on state-of-the-art soft-body physics vehicle simulation, currently